

Those can heal team-mates or yourself, or they can act as landmines. Galena is an unholy paladin and she can actually throw down totems, which is very new for a Quake game.

"The character I like to play the most is Galena. Willits acknowledges that, but was keen to point out that it's still very much Quake: "When you think of Champions, you immediately say, 'There are a lot of hero-based games out there - why is this one different?' But each of our champions is fundamentally different: they really play differently. Then the champion and the player can progress together."īeing able to play as characters with different attributes is definitely a first for a Quake game, but also sounds suspiciously reminiscent of Overwatch. In team-play, it definitely makes it more strategic, and it allows players to find the champions that they feel most comfortable with. "We feel that having champions with unique abilities and different attributes adds a layer of design to the game that makes it more strategic.

When invited to describe the basics of Quake Champions, Willitt revealed all: "We like to present Quake Champions as a new, multiplayer-only arena-based Quake game, with the addition of champions," he said.
